I initially started out with video games, Rocket League in particular, my favourite game even till now where I play Rocket League competitively and I'm the first ever West African to make it to an RLCS main event.
Around 2019 I began doing edits to Rocket League clips and gradually moved to making animations for teams in the Rocket League scene before diversifying into the general design community. Ever since then I've spent my time honing my craft and building a unique style for me and my animations so that they are noticeable at a glance, and I am starting up my own design community to help other designers who want to take the next step in their career called Layers&Keyframes.
My favourite part of the creative process is hopping into my software and messing around until I discover something new. It has always been the part I look forward to the most because it is something I can confidently say that without doing it I would not be where I am today.
My case study on frame rates for example would not exist if I didn't look through all the effects in After Effects and saw one that caught my interest, being "Posterize Time," and without that case study my signature multiple frame rate style would not be born and I wouldn't have continued with half of the projects that I have made since then.
I don't often encounter misconceptions about my work, but one that has come up is the idea that "digital work is not actually art" because the computer supposedly does everything for you. This notion is easily countered by pointing out that digital art is very similar to physical art. Just as traditional artists use mediums like paint, which don't create the artwork by themselves, digital artists use software and tools to bring their vision to life. It's not a serious misconception, but it is something I've heard a few times.
One main challenge I've encountered so far in my career and I overcame was when my laptop, which I relied on for my work, broke down. I couldn't afford to replace it for almost a year, which meant I couldn't create anything during that period. I came very close to giving up on design altogether and focusing on something else I was studying in school.
Fortunately, at the beginning of 2024, I managed to pull everything together and build my own PC. This has helped me take my career to the next level this year.
I would say that the work that I am the most proud of would be my project for ALPHAGANG. The project was a short animation teaser for their new collection called "TEARDROPS," it was such a unique style and animation that I don't even think that I could recreate it with the same looks as I did back then without something being different whether for good or for worse.
Another project that I was really proud of when I posted it was my EURO 2024 project, mainly just because of how long the project took and how difficult it was to continue doing the same thing but trying to make it unique everyday for a month. When everything was finally finished and compiled it was one of the most gratifying moments I've had in a long time and everything just felt worth it at the end.
As an art student, I find learning from my friends and seeing how they approach their work incredibly helpful. I'm fascinated by people and their interests, so if my friends have unique and interesting knowledge, I love learning from them to broaden my own understanding.
Beyond that, most of my inspiration comes from my everyday life such as enjoying the atmosphere and culture in Accra and and observing how many contrasting styles clash with each other. You can create a project about anything, so whether your inspiration comes from a holiday trip or your daily routine doesn't matter, as long as the work is good and has enough meaning behind it to tell a story
I'd love to visit Mauritius. I have a few friends from that area from my esports career and and it's close to another place I'd love to visit, La Réunion.
"Trust the Process" - No matter how bad a thing or situation might look at the start, whether you decide to scrap it or keep going just know that the end product is always worth it.
Currently, I'm building a community for designers, by designers, to help elevate the skill level of everyone involved in the design and art industry. At Layers&Keyframes, we offer resources, tutorials, podcasts, Q&A sessions, and a community of like-minded creatives who aim to grow together and motivate each other to work hard.
You can find us @LayersKeyframes on Instagram, X, and YouTube, and The Layers And Keyframes Podcast on Spotify.